anxiety level
Math anxiety and associative knowledge structure are entwined in psychology students but not in Large Language Models like GPT-3.5 and GPT-4o
Ciringione, Luciana, Franchino, Emma, Reigl, Simone, D'Onofrio, Isaia, Serbati, Anna, Poquet, Oleksandra, Gabriel, Florence, Stella, Massimo
Math anxiety poses significant challenges for university psychology students, affecting their career choices and overall well-being. This study employs a framework based on behavioural forma mentis networks (i.e. cognitive models that map how individuals structure their associative knowledge and emotional perceptions of concepts) to explore individual and group differences in the perception and association of concepts related to math and anxiety. We conducted 4 experiments involving psychology undergraduates from 2 samples (n1 = 70, n2 = 57) compared against GPT-simulated students (GPT-3.5: n2 = 300; GPT-4o: n4 = 300). Experiments 1, 2, and 3 employ individual-level network features to predict psychometric scores for math anxiety and its facets (observational, social and evaluational) from the Math Anxiety Scale. Experiment 4 focuses on group-level perceptions extracted from human students, GPT-3.5 and GPT-4o's networks. Results indicate that, in students, positive valence ratings and higher network degree for "anxiety", together with negative ratings for "math", can predict higher total and evaluative math anxiety. In contrast, these models do not work on GPT-based data because of differences in simulated networks and psychometric scores compared to humans. These results were also reconciled with differences found in the ways that high/low subgroups of simulated and real students framed semantically and emotionally STEM concepts. High math-anxiety students collectively framed "anxiety" in an emotionally polarising way, absent in the negative perception of low math-anxiety students. "Science" was rated positively, but contrasted against the negative perception of "math". These findings underscore the importance of understanding concept perception and associations in managing students' math anxiety.
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Personalizing Exposure Therapy via Reinforcement Learning
Mahmoudi-Nejad, Athar, Guzdial, Matthew, Boulanger, Pierre
Personalized therapy, in which a therapeutic practice is adapted to an individual patient, can lead to improved health outcomes. Typically, this is accomplished by relying on a therapist's training and intuition along with feedback from a patient. However, this requires the therapist to become an expert on any technological components, such as in the case of Virtual Reality Exposure Therapy (VRET). While there exist approaches to automatically adapt therapeutic content to a patient, they generally rely on hand-authored, pre-defined rules, which may not generalize to all individuals. In this paper, we propose an approach to automatically adapt therapeutic content to patients based on physiological measures. We implement our approach in the context of virtual reality arachnophobia exposure therapy, and rely on experience-driven procedural content generation via reinforcement learning (ED-PCGRL) to generate virtual spiders to match an individual patient. Through a human subject study, we demonstrate that our system significantly outperforms a more common rules-based method, highlighting its potential for enhancing personalized therapeutic interventions.
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Exploring the Panorama of Anxiety Levels: A Multi-Scenario Study Based on Human-Centric Anxiety Level Detection and Personalized Guidance
Faculty of Computer Science and Information Technology, University of Malaya, Malaysia Abstract More and more people are under p ressure from work, life and education. Under these pressures, people will develop an anxious state of mind, or even the initial symptoms of suicide. With the advancement of artificial intelligence technology,large language modeling is currently one of the hottest technologies. It is often used for detecting psychological disorders, however, the current study only gives the categorization result, but does not give an interpretable description of what led to this categorization result. Based on all these imma ture studies, this study adopts a person - centered perspective and focuses on GPT - generated multi - scenario simulated conversations. These simulated conversations were selected as data samples for the study. Various transformer - based encoder models were util ized in the study in order to integrate a classification model capable of identifying different anxiety levels. In addition, a knowledge base focusing on anxiety was constructed in this study using Langchain and GPT4. When analyzing the classification resu lts, this knowledge base was able to provide explanations and reasons that were most relevant to the interlocutor's anxiety situation. The study shows that the developed model achieves more than 94% accuracy in categorical prediction and that the advice pr ovided is highly personalized. Mental health is defined as a state of well - being on the mental, emotional, and social levels [8, 16, 34]. Abnormal anxiety is a very important factor that leads to mental health [3, 19, 43].
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Spiders Based on Anxiety: How Reinforcement Learning Can Deliver Desired User Experience in Virtual Reality Personalized Arachnophobia Treatment
Mahmoudi-Nejad, Athar, Guzdial, Matthew, Boulanger, Pierre
The need to generate a spider to provoke a desired anxiety response arises in the context of personalized virtual reality exposure therapy (VRET), a treatment approach for arachnophobia. This treatment involves patients observing virtual spiders in order to become desensitized and decrease their phobia, which requires that the spiders elicit specific anxiety responses. However, VRET approaches tend to require therapists to hand-select the appropriate spider for each patient, which is a time-consuming process and takes significant technical knowledge and patient insight. While automated methods exist, they tend to employ rules-based approaches with minimal ability to adapt to specific users. To address these challenges, we present a framework for VRET utilizing procedural content generation (PCG) and reinforcement learning (RL), which automatically adapts a spider to elicit a desired anxiety response. We demonstrate the superior performance of this system compared to a more common rules-based VRET method.
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